Wiki · Out in the Wasteland

Base Progression

On Original you don’t just build — you invest. Your tool cupboard starts at Tier 0 (wood only), and every upgrade takes Cash plus scavenged building supplies — nails, cement and metal plates you loot from the world. Stronger tiers unlock stronger building materials, your furnace speeds up as you pour resources into it, and the best gear in the game can’t be crafted at all. Earn it, fortify it, defend it.

Building To Last

Your base is only as strong as the Cash and building supplies you’ve put into it. Tiered tool cupboards gate your building materials, furnace upgrades gate your smelting speed, and an entire category of gear is uncraftable — you have to earn or raid it.

This makes bases a direct measure of a team’s economic output. A Tier 5 fortified compound tells every raider on the server that the people inside have been grinding. The flip side: a Tier 0 base is cheap to crack and probably worth hitting. Progression here isn’t cosmetic — it changes what kills you and what doesn’t.

6
TC tiers (0–5)
Cash + Supplies
To upgrade a TC
HQM
Top grade at Tier 5
Cash and supplies go in, tiers come outOpen your tool cupboard, pay the Cash and hand over the required building supplies, and it upgrades one tier at a time — you cannot skip tiers, each level unlocks the next. The upgrade panel has a SUPPLIES button that lists exactly what each tier needs and where to get it.

Every Cash you farm, every vendor sale, every bank heist payout feeds directly back into your base. Skipping the upgrade track means you’re capped at weaker materials — and weaker materials fold faster under explosives. See Earning Cash for the fastest ways to fund your upgrades.

What You Can & Can't Craft

Original changes one of Rust's core rules: you can't craft your way to the top loadout. Recovery gear, low-tier weapons and the basics you need to build and defend a base stay craftable — but high-tier guns, raid explosives, military ammo and premium gear are blocked at the workbench. You loot them, buy them, redeem them from a schematic, or trade for them instead.

This is deliberate, not hardcore for its own sake. It keeps scavenging, the vendors, events and the marketplace meaningful — the good stuff has to come from somewhere real. Every blocked item always has at least one clear source, and the game shows a “where to get it” hint when you try to craft something that's locked.

~96
Blocked recipes
Loot / buy / schematic
How you get them
Craftable
Fresh-spawn & base basics
Still craftableNot craftable — find, buy or schematic it
Bows, crossbows, spears, Eoka, Nailgun, Revolver, Semi Pistol, Python, Waterpipe & Double shotgunAK, LR-300, M39, bolt-action, L96, SKS, M249, Minigun, the SMGs and the pump shotgun
Stone tools, hatchet, pickaxe, salvaged axe / icepick, knivesChainsaw and Jackhammer (the farm-shortcut tools)
Arrows, handmade shells, normal pistol / rifle / shotgun ammo, gunpowder, beancan grenades, and HV rocketsExplosives, C4, satchels, basic rockets, MLRS, 40mm, F1 / molotov / flashbang / smoke, and explosive, HV or incendiary rifle ammo
Burlap, hide, wood & bone clothing, coffee-can helmet, roadsign armourMetal facemask, metal chestplate, heavy & ballistic armour, hazmat suits
Boxes, cupboards, locks, campfires, furnaces, workbenches, wood / sheet doors, ladders, basic electrical & industrial, and Industrial CraftersArmoured doors, all components, weapon attachments (silencer, 8× scope, holo, extended mags), night-vision, and drones
Your workbenches still matterBlocking high-tier guns doesn't make the bench useless — Workbench 1, 2 and 3 still gate utility, base, industrial and recovery recipes. You just can't press-craft your way to an AK; the bench is for building and surviving, not the top loadout.

Blueprint Fragments Are Now Schematic Pieces

The blue and green blueprint fragments you find no longer feed the workbench. Pick one up and it converts straight into a random schematic piece — the basic fragment gives a Random Common piece and the advanced fragment a Random Rare piece — dropped into your never-wiping schematic vault. Workbench 2 and 3 no longer ask for physical fragments to research.

Beds vs. Sleeping Bags

Respawn anchors split in two. A Sleeping Bag is still craftable, but it's now one-use — respawn on it once and it's gone. A Bed is a reusable respawn point, but you can't craft it — find one in loot or buy the limited stock from the Construction Store. Set your permanent spawn on a bed and keep cheap sleeping bags as emergency fallbacks.

Where blocked gear comes fromEvery locked item has a route: monument ground loot and crates, the Outpost vendors and Black Market Smuggler, events, schematics, RP crates, or the player marketplace. If a craft is greyed out, the tooltip tells you where to look.

Tiered Tool Cupboards

The tool cupboard (TC) controls the building tier for everything in its radius. Each upgrade costs Cash plus a set of building supplies and advances it one tier at a time. You start on wood, unlock stone, then sheet metal, and finally armoured (HQM).

The building supplies are scavenged custom items — a Nail Bundle gets you off wood, Cement Mix reaches the durable stone tier, Reinforcement Plates unlock metal, and an HQM Reinforcement Kit unlocks armoured. Click any for full details:

Nail BundleBasic tiers
Cement MixDurable / stone
Reinforcement PlateMetal tier
HQM KitArmoured tier
Structural ToolkitRare shortcut

They drop from loot barrels, tool and construction crates, airdrops and construction-themed ground loot — or buy them from the Construction vendor as a fallback. See Earning Cash for scavenging routes.

Tier Cost to reach Max building grade Planters Auto-turrets Large furnace / refinery
Tier 0 (start) Free Wood None None Locked
Tier 1 $1,000 + 1× Nail Bundle Stone 8 (16 small) 3 Locked
Tier 2 $2,000 + 2× Cement Mix Stone 16 (32 small) 5 Locked
Tier 3 $3,500 + 2× Reinforcement Plate Stone 24 (48 small) Unlimited Unlocked
Tier 4 $5,500 + 3× Plates + 2× Nail Bundles Sheet Metal 32 (64 small) Unlimited Unlocked
Tier 5 $8,000 + 2× HQM Reinforcement Kits Armoured (HQM) Unlimited Unlimited Unlocked
Two things worth knowingHigher tiers do not decay any slower — the decay rate is the same at every tier, so you still have to keep the cupboard stocked. And a Skills perk can halve every upgrade cost in the table above, so a building-focused player reaches Tier 5 for far less.

There is also a rare shortcut: the Structural Toolkit, redeemed from an Ultra Rare schematic. Use it on a tool cupboard and it instantly maxes that cupboard to the top tier — no cash or supplies needed. (It replaced the old “max every TC at once” reward, so it now upgrades the one TC you use it on.) A great pull for an under-funded main base.

Furnace Upgrades

Smelting is a constant background process on any active base, and Original lets you upgrade your furnaces with Cash so they work harder for you. Deposit Cash into a furnace to level up two separate tracks — smelting speed and fuel efficiency — so you pull more metal, sulfur and charcoal per hour and burn less wood doing it.

Upgrade trackWhat it doesLevel costs
Smelting speedSmelts ore faster$750 · $1,500 · $2,000
Fuel efficiencyEach log lasts longer per smelt$750 · $1,500 · $2,000

Both the standard Furnace and the Large Furnace use this system. A Skills perk halves the upgrade cost, so a dedicated farmer can max a furnace for far less.

Both furnace types can be unlocked via schematicsIf your furnace is destroyed in a raid you can redeploy from your schematic vault — Furnace and Large Furnace are both Common tier schematics, so they’re relatively easy to collect. See Schematics.

Furnace upgrades are particularly valuable once your TC is at mid-to-high tier and your team is running regular raids — you need the sulfur and metal output to keep the explosives supply chain healthy.

The Raid Economy

Raiding on Original isn’t just a PvP statement — it’s an economic activity. Breaking into a base costs real resources (explosives take Cash or grinding to produce), carries risk (the defenders will fight back), and pays out in loot that funds your next upgrade cycle. Everything in this loop is tied back to Cash.

What It Costs To Raid

Explosives are the core raiding consumable. Most of them cannot be crafted through vanilla Rust blueprints — they are either bought through the Illegal Dealer for Cash, found in high-tier loot, or earned through events. This is intentional: the server wants raids to be a deliberate investment, not a zero-cost harassment tool.

Raid the right targetsBlowing through a Tier 5 armored compound takes considerably more explosives than a Tier 0 wooden box. Always scope the target before committing your supply — the loot inside needs to be worth the bill.

Uncraftable Gear Cuts Both Ways

Explosives and most high-tier gear can't be crafted — and that scarcity works in both directions. An armored door on your base (which you buy from the Construction Store or loot) is also an armored door a raider must spend real explosives to breach. Because both attack and defence are earned, not printed, every raid is a genuine economic decision. See What You Can & Can't Craft for the full picture.

Gold Bars & The Heist Payoff

The biggest Cash payoffs in raiding territory come from the bank heists in Lazaria Town and Scraptown. Crack the vault, wait out the timer, and walk out with gold bars. Gold sells dynamically at outpost vendors — its price fluctuates with server supply, so timing a big heist payout matters. See Earning Cash for the gold selling chain.

After A Raid

If your base gets hit, the goal is recovery speed. Banked Cash is untouchable — raiders can only take what’s inside your base. Prioritise getting back to a safe TC and re-upgrading from your bank balance. The tools and gear you lost can be replaced through vendors, schematics, and events faster than your TC tiers — so protect the bank balance first.

Always bank before logging offCash in your base or on your body can be taken in a raid. Cash in the ATM cannot. Upgrade your TC with what you need, then bank the rest before you log. See Banking & Marketplace.