Wiki · Out in the Wasteland

Base Progression

On Original you don’t just build — you invest. Your tool cupboard starts at Tier 0, and every upgrade takes Cash. Stronger tiers unlock stronger building materials, your furnace speeds up as you pour resources into it, and the best gear in the game can’t be crafted at all. Earn it, fortify it, defend it.

Building To Last

Your base is only as strong as the Cash you’ve put into it. Tiered tool cupboards gate your building materials, furnace upgrades gate your smelting speed, and an entire category of gear is uncraftable — you have to earn or raid it.

This makes bases a direct measure of a team’s economic output. A Tier 5 fortified compound tells every raider on the server that the people inside have been grinding. The flip side: a Tier 0 base is cheap to crack and probably worth hitting. Progression here isn’t cosmetic — it changes what kills you and what doesn’t.

6
TC tiers (0–5)
Cash
Upgrade currency
HQM
Top grade at Tier 5
Cash goes in, tiers come outOpen your tool cupboard and deposit Cash to upgrade it one tier at a time — you cannot skip tiers, each level unlocks the next. Check your current tier any time with /tc.

Every Cash you farm, every vendor sale, every bank heist payout feeds directly back into your base. Skipping the upgrade track means you’re capped at weaker materials — and weaker materials fold faster under explosives. See Earning Cash for the fastest ways to fund your upgrades.

Tiered Tool Cupboards

The tool cupboard (TC) controls the building tier for everything in its radius. Depositing Cash and hitting upgrade advances it one tier at a time. Higher tiers unlock progressively stronger building materials — from wood and stone all the way up to armored.

Tier Cost to reach Max building grade Planters Auto-turrets Large furnace / refinery
Tier 0 (start) Free Stone None None Locked
Tier 1 $1,500 Stone 8 (16 small) 3 Locked
Tier 2 $2,500 Stone 16 (32 small) 5 Locked
Tier 3 $3,500 Stone 24 (48 small) Unlimited Unlocked
Tier 4 $5,000 Sheet Metal 32 (64 small) Unlimited Unlocked
Tier 5 $7,500 Armoured (HQM) Unlimited Unlimited Unlocked
Two things worth knowingHigher tiers do not decay any slower — the decay rate is the same at every tier, so you still have to keep the cupboard stocked. And a Skills perk can halve every upgrade cost in the table above, so a building-focused player reaches Tier 5 for far less.

There is also an Ultra Rare schematic that skips the grind entirely: the Max Tier Tool Cupboard schematic instantly upgrades every TC you have placed to Tier 5. It’s a rare find, but if you pull one from a daily case or trade for it, it can transform an under-funded base overnight. See Schematics for how to obtain it.

Furnace Upgrades

Smelting is a constant background process on any active base, and Original lets you upgrade your furnaces with Cash so they work harder for you. Deposit Cash into a furnace to level up two separate tracks — smelting speed and fuel efficiency — so you pull more metal, sulfur and charcoal per hour and burn less wood doing it.

Upgrade trackWhat it doesLevel costs
Smelting speedSmelts ore faster$750 · $1,500 · $2,000
Fuel efficiencyEach log lasts longer per smelt$750 · $1,500 · $2,000

Both the standard Furnace and the Large Furnace use this system. A Skills perk halves the upgrade cost, so a dedicated farmer can max a furnace for far less.

Both furnace types can be unlocked via schematicsIf your furnace is destroyed in a raid you can redeploy from your schematic vault — Furnace and Large Furnace are both Common tier schematics, so they’re relatively easy to collect. See Schematics.

Furnace upgrades are particularly valuable once your TC is at mid-to-high tier and your team is running regular raids — you need the sulfur and metal output to keep the explosives supply chain healthy.

The Raid Economy

Raiding on Original isn’t just a PvP statement — it’s an economic activity. Breaking into a base costs real resources (explosives take Cash or grinding to produce), carries risk (the defenders will fight back), and pays out in loot that funds your next upgrade cycle. Everything in this loop is tied back to Cash.

What It Costs To Raid

Explosives are the core raiding consumable. Most of them cannot be crafted through vanilla Rust blueprints — they are either bought through the Illegal Dealer for Cash, found in high-tier loot, or earned through events. This is intentional: the server wants raids to be a deliberate investment, not a zero-cost harassment tool.

Raid the right targetsBlowing through a Tier 5 armored compound takes considerably more explosives than a Tier 0 wooden box. Always scope the target before committing your supply — the loot inside needs to be worth the bill.

Uncraftable Items

A significant portion of the best gear in the game is uncraftable on Original. You cannot simply research and blueprint your way to the top loadout — you have to raid for it, find it in loot, or buy it from vendors.

Items confirmed uncraftable per the in-game handbook:

  • All components (no component crafting)
  • Armored doors (the same ones you need for your base — buy or raid)
  • Silencer and 8× scope
  • Most Tier 2 and Tier 3 weapons
  • Metal chestplate and metal facemask

This means an armored door on your base — which you must buy from the Construction Store or loot — is also an armored door a raider has to spend explosives to breach. The scarcity of both attack and defence creates a meaningful economy around every raid.

Gold Bars & The Heist Payoff

The biggest Cash payoffs in raiding territory come from the bank heists in Lazaria Town and Scraptown. Crack the vault, wait out the timer, and walk out with gold bars. Gold sells dynamically at outpost vendors — its price fluctuates with server supply, so timing a big heist payout matters. See Earning Cash for the gold selling chain.

After A Raid

If your base gets hit, the goal is recovery speed. Banked Cash is untouchable — raiders can only take what’s inside your base. Prioritise getting back to a safe TC and re-upgrading from your bank balance. The tools and gear you lost can be replaced through vendors, schematics, and events faster than your TC tiers — so protect the bank balance first.

Always bank before logging offCash in your base or on your body can be taken in a raid. Cash in the ATM cannot. Upgrade your TC with what you need, then bank the rest before you log. See Banking & Marketplace.